Fra warhammer.com:
This is the time of turmoil. This is the era of war. This is the Age of Sigmar!
Since the breaking of Sigmar’s Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress.
Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts.
The Book
This 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.
The Warhammer Age of Sigmar Hobby
The book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play.
The Mortal Realms
This section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm’s inhabitants, such as soldiers, witch hunters, and more.
History of the Realms
Get a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade.
Factions at War
A background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You’ll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore.
The Rules
The book’s Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You’ll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play.
The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark.
Omtaler
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